Goal of the game
The goal of the game is pretty basic; you
just need to be the first one to score 9 points.
Core Mechanic
The Core Mechanic of the game is that of your
actions and how you will use your turns to outwit and beat your opponents.
Space of the game
The space of the game is continuous,
being that the game can be played on any hard surface, there are not specified
locations in which to put the components of the game.
Objects, Attributes, States
The objects of the game are:
the spells and the ingredients.
Some of the Attributes include: some ingredients can be
substituted; these are called Philosopher’s stones. Each spell also has it’s
own attribute, they all have different effects and conditions to use them.
The Spells of the game are in one of two states: they are
either complete or partially woven. When a spell is completed, it can they be
used on the player’s turn, however if it is only partial, then it does nothing.
Operative Actions
- 1) Weave
- 2) Cast
- 3) Scrounge
- 4) Research
- 5) Rest
Resultant Actions
- 1) Make trades with other players
- 2) Gaining addition spirit
- 3) Concealing your ingredients and spells
- 4) Cleanup
- 5) And the many other spell effects
Rules
Though it appears as though all the rules of the game
are clearly explained, they lack something. On a variety of spells, there is
usually a condition that requires “tokens,” but the rules fail to ever bring
this up.
Skills
This game focuses on Mental and Social skills. When
it is your turn, you decide what type of action you would like to do for your
turn, as such you need to be able to choose the best strategy that will allow
you to achieve nine credits first. Memory also comes into play should an
opponent discard an ingredient into the laboratory. When it is not your turn,
you are free to converse with the fellow players and make trades with each
other.
Chance
The most chance there is in this game is that of
drawing spells, and picking up ingredients. Otherwise, the game is primarily
focused on mental skills.

