I made some destructible fences that are going to be used in my racing level. These fences look different from the fences you cannot break and can be used to indicate shortcuts or an alternate lap path. Here is the blueprint to get the fences to work properly with the car.
Friday, February 27, 2015
Monday, February 16, 2015
Isometric Design for Level
Here is the finalized version of my isometric design for Nuclear Town Caverns.The idea is to have the caverns directly underneath the town and for the path to be a similar distance like the first lap is from start to finish.The idea should be better expressed here than in my previous versions.
Presentation: https://docs.google.com/a/c.ringling.edu/presentation/d/12B_s9UXp0gpblielkToJbtl5XXY5MKD1QKfVsIOB0fA/edit?usp=sharing
Wednesday, February 11, 2015
Pre-pro StoryBoard for Level Idea
Here is a storyboard for the level idea from previously. I've gone through and drawn out all the major events that would occur while you race. Each image also has a time on it, these times are based on the time for a first place racer. The shots I chose to do I think would be the ideal moments a player would remember, such as missiles being fired at you, discovering ruins of and ancient civilization, and a nuclear blast.
Sunday, February 8, 2015
Research for Pre-pro Racing Level
For my Racing level, I am thinking about doing a type of Nuclear Town/Cavern theme. The level would take place in a little town in the middle of nowhere. Nothing would seem out of the ordinary until you see a far off military base. Then when you see the missiles flying, you'll realize that you are in a military testing site, however you don't realize the magnitude of this until you finish the first lap. Above the starting/finish line is a nuke, ready to drop. You would then proceed to race until the nuke drops. Oh, and underneath the town would be an underground cavern belonging to some long-lost civilization.
The level would occur during the day time, and as for the color scheme, it would be a range of sepia tones and maybe a few primary colors for some of the houses. The terrain around the town would be that of a canyon or desert area. The player would mainly be directed by fences, roads and cavern paths. Initially, I want to have something happening in every lap, so I would expected to track to change a bit. Maybe the first lap is in the tow, and the second is leading you underground, and the third might be back in the town or in the demolished town. (the third image might be too much, I might just have the town and the caverns, still planning things out)
As for the stunts, I want to include some sort of demolition like that seen in the Hoover Dam level in Split/Second. Where the nuke could go off, and you'd have to race out of the town and underground. The main stunt underground I want is a wall ride, where you drive on the wall and you have to stay at a consistent speed to pass, otherwise you'll just fall. On the wall you be able to go one of two paths, as shown here:
If possible, I would also like to have a screw jump where you flip the car over in midair and you land back on the other side. I would possibly add some missile to that would direct the player to head underground.
I've decided to call this place, Nuketown Caverns: "The town that blows you away."
Inspirational Images:
Friday, February 6, 2015
Lights!!! Multiple colors and blinking!
Today I made an array of lights that change color depending of the light and even manage to get a face to "blink." I was trying to think of what image I should make with lights, and one of my friends suggested a Final Fantasy character. Thus, I decided to make a light version of Cloud's face. I was able to set up the text file so it loaded the correct color depending on the light's number value. After this, I decided to try and get Cloud's eyes to blink. I thought of many other complicated methods to achieving this, but decided on doing things manually. I set the current light number to where the eyes were and simply toggled to color, throw in some delays and viola blinking eyes.
Here's a little video of the magic occurring, followed by some pictures of the code used to set everything up.
Wednesday, February 4, 2015
Level Analysis: MK7 - Neo Bowser City
Tuesday, February 3, 2015
Lights!!!!
Here are some lights I made in Programming Class. They each have a delay input, allowing me to make this arrow shape. I was even able to get it to toggle to different colors for each light randomly.
Subscribe to:
Posts (Atom)









