I just brainstorming some ideas for the tabletop game assignment, the one thing I definitely know for sure is that I want it to be a tactical game. So without further delay, here are my ideas:
1 – A strategic thinking game that would allow you to make
strategies with what you have.
2 – Random starting pieces
3 – Perhaps the simplicity of a rock-paper-scissors game?
4 – For a strategy game, I think 10 would be a good number
for each player.
5 – What if there were small bonuses for getting more of one
unit? Rallies?
6 – Strong unit defeats weak unit, but what if weak unit
beats strong unit? Coin luck?
7 – What if players moved one unit for a turn? Or perhaps
more?
8 – What if each unit had a particular way to move? Perhaps
a jumping unit?
9 – What if there were physical and magical based units?
10 – What if there was a unit that could beat any other, but
they in turn could be beaten by anyone?
11 – Random Promotion, what if getting a piece to the other side of the map
rewarded you? What if it was random?
12 – What if there were units that could attack from a
distance?
13 – What if some units were more mobile than others? What
if they could move a higher number of spaces?
14 – The End? What if getting all of the strongest units
would just signal the end of the game?
15 – Grand Summons? Super Soldiers? What if these units
could be received?
16 – How would you summon one? What if there was a unique
ability for a certain unit? Multiple?
17 – What if defeating a certain unit ended the game?
18 – What if there was a way to summon additional units?
19 – What if there were more players? What if there were more
units on field? 10 vs 10 vs 10 vs 10?
20 – What if there were over 10 different units you could
use, three of each?
21 – A theme of war? Maybe there’s fighting over land? The
world? Themselves!?
22 – I think the overall goal would be to defeat the
opponent’s army, so no point system.
23 – What if you could retrieve a defeated unit once more?
Hmm, I like a lot of these ideas,
but perhaps they could be too complex. I think the coin luck option could spice
things up, and then even a weaker unit stands a chance. Then the purpose of the
higher ranked units would be to avoid relying on luck.
I would also love to use a special
ability exclusive to a unit, I think I would call them Rally abilities. It
would basically ‘rally’ the troops, and a certain unit would benefit for it. This
could happen when you receive 3 of the same unit, this would allow you to gain
an advantage if you’re able to promote units. Since there would be only ten
units, you could only have 3 rallies at a time; a rally would also end if a
unit in the rally falls.
I could see the promotion system functioning
in either a bad or good way, like if you have a weak unit, you’d be able to
gain a stronger unit. The stronger your unit is, the higher the chance you’ll
get something weaker. So it would be a double-edged sword.
Lastly, I’d love to create the
ultimate trump system. Let’s say you get the rally ability for a really weak
set, and what if the ability allowed you the sacrifice those units? What for? A
super-human monster that would allow you to takes the reigns of the
battlefield! However, as super-human something is, it could be defeated with
luck. Instead of one coin toss used for normal units, you’d have to get 2/3 to
clear it.
I would love to do these ideas. As
for play testing these, I could probably use a standard deck of cards, since
the rank from 1 to 13/14. Just simply designate a card number a certain class,
and see how it works.