Wednesday, October 1, 2014

Tabletop Game: Brainstorming


I just brainstorming some ideas for the tabletop game assignment, the one thing I definitely know for sure is that I want it to be a tactical game. So without further delay, here are my ideas:


1 – A strategic thinking game that would allow you to make strategies with what you have.

2 – Random starting pieces

3 – Perhaps the simplicity of a rock-paper-scissors game?

4 – For a strategy game, I think 10 would be a good number for each player.

5 – What if there were small bonuses for getting more of one unit? Rallies?

6 – Strong unit defeats weak unit, but what if weak unit beats strong unit? Coin luck?

7 – What if players moved one unit for a turn? Or perhaps more?

8 – What if each unit had a particular way to move? Perhaps a jumping unit?

9 – What if there were physical and magical based units?

10 – What if there was a unit that could beat any other, but they in turn could be beaten by anyone?
11 – Random Promotion, what if getting a piece to the other side of the map rewarded you? What if it was random?

12 – What if there were units that could attack from a distance?

13 – What if some units were more mobile than others? What if they could move a higher number of spaces?

14 – The End? What if getting all of the strongest units would just signal the end of the game?

15 – Grand Summons? Super Soldiers? What if these units could be received?

16 – How would you summon one? What if there was a unique ability for a certain unit? Multiple?

17 – What if defeating a certain unit ended the game?

18 – What if there was a way to summon additional units?

19 – What if there were more players? What if there were more units on field? 10 vs 10 vs 10 vs 10?

20 – What if there were over 10 different units you could use, three of each?

21 – A theme of war? Maybe there’s fighting over land? The world? Themselves!?

22 – I think the overall goal would be to defeat the opponent’s army, so no point system.

23 – What if you could retrieve a defeated unit once more?




Hmm, I like a lot of these ideas, but perhaps they could be too complex. I think the coin luck option could spice things up, and then even a weaker unit stands a chance. Then the purpose of the higher ranked units would be to avoid relying on luck. 


I would also love to use a special ability exclusive to a unit, I think I would call them Rally abilities. It would basically ‘rally’ the troops, and a certain unit would benefit for it. This could happen when you receive 3 of the same unit, this would allow you to gain an advantage if you’re able to promote units. Since there would be only ten units, you could only have 3 rallies at a time; a rally would also end if a unit in the rally falls.


 I could see the promotion system functioning in either a bad or good way, like if you have a weak unit, you’d be able to gain a stronger unit. The stronger your unit is, the higher the chance you’ll get something weaker. So it would be a double-edged sword. 


Lastly, I’d love to create the ultimate trump system. Let’s say you get the rally ability for a really weak set, and what if the ability allowed you the sacrifice those units? What for? A super-human monster that would allow you to takes the reigns of the battlefield! However, as super-human something is, it could be defeated with luck. Instead of one coin toss used for normal units, you’d have to get 2/3 to clear it.


I would love to do these ideas. As for play testing these, I could probably use a standard deck of cards, since the rank from 1 to 13/14. Just simply designate a card number a certain class, and see how it works.

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