Wednesday, January 21, 2015

Platformer Tutorial Level - Distortion Town




Distortion Town is located in the distant future where the land has become corrupted and filled with pockets of space-time. This results in the creation of various portals that can teleport people across vast distances in an instant. 

Besides these teleports, there are also floating landmasses that either stay still, or move completely on their own. There are even some portions of land hidden within pockets of space-time, and will only appear under certain conditions. 

However, these distortions have also brought multiple problems with them. Pieces of land may disappear altogether, warping away anyone who occupied the space at that time. Strange creatures have also emerged from these distortions, causing mayhem and havoc for the people living there. 

The entire space in a victimized town was evacuated and now you, a professional, have been hired to seek out the cause of the distortion and fix it. In the depths of night, you jump through to the Distortion world and begin your mission.

Wednesday, January 14, 2015

Platformer Game Analysis: Megaman X


Game Analysis
The tutorial level for Megaman X had a decent Level layout. The game gives you an appropriate amount of time to learn the controls, while keeping you entertained. The beginning of the level gives you a length of ground before any enemy encounters, allowing you to get your bearings on the controls. However, the level didn't really play out for easiest to hardest. Instead, the game prepares you to fight on type of enemy which are only located in on area (for the most part).

Other than the basic controls, the game doesn't hand out anything to the player, for the most part, the player has to figure it out himself. They put you is situations where you would have to explore around the area in order to proceed. Such as, after the first mini-boss, the player is then dropped down on the ground. The player then discovers that you can wall jump up walls, making it easier to navigate.

Whenever a new enemy is shown, they usually come is sets of 2, but as you proceed you get swarms of enemies attacking you, forcing you to be careful as you proceed. These swarms can get a bit hectic, they all attack you at once providing you with little chance to come up with a good retaliation. While this prepares you against swarms, I think this would have been better to introduce this at the end.

Other than introducing who you are, the only story content that appears is located at the end of the level, when Zero comes to aid you against Vile. So the first level wasn't so story-heavy, which allows you to get the controls and game play easier.