Game Analysis
The tutorial level for Megaman X had a decent Level layout. The game gives you an appropriate amount of time to learn the controls, while keeping you entertained. The beginning of the level gives you a length of ground before any enemy encounters, allowing you to get your bearings on the controls. However, the level didn't really play out for easiest to hardest. Instead, the game prepares you to fight on type of enemy which are only located in on area (for the most part).
Other than the basic controls, the game doesn't hand out anything to the player, for the most part, the player has to figure it out himself. They put you is situations where you would have to explore around the area in order to proceed. Such as, after the first mini-boss, the player is then dropped down on the ground. The player then discovers that you can wall jump up walls, making it easier to navigate.
Whenever a new enemy is shown, they usually come is sets of 2, but as you proceed you get swarms of enemies attacking you, forcing you to be careful as you proceed. These swarms can get a bit hectic, they all attack you at once providing you with little chance to come up with a good retaliation. While this prepares you against swarms, I think this would have been better to introduce this at the end.
Other than introducing who you are, the only story content that appears is located at the end of the level, when Zero comes to aid you against Vile. So the first level wasn't so story-heavy, which allows you to get the controls and game play easier.







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