Thursday, April 30, 2015

Completed Racing Level: Nuketown Caverns

The racing level was completed a little while ago, and what better way to show it off that with some screenshots. 

More of these screenshots can be seen in the "Portfolio" section. 
Overall it was pretty fun building this level, of course there was a multitude of issues I encountered along the way, but at least the end result worked out. One of the issues I had was with the fences (of all things). Initially, I created a Blueprint in Unreal that would aid me in creating fences everywhere on the map. There didn't appear to be any issues... until I built lighting. For some reason or another, The game (or rather the editor) would lag whenever Lighting was built. 
At the time, I didn't know it was the because of the fences, so I began to delete out groups of objects at a time in order to find the cause. After discovering it was the fences, I had to quickly resolve the problem by manually placing Static meshes of the fence around the level (Alpha was due the next day). In the end, it worked out. And thus I can feel proud of my level.

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